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Game info
Amiga

RVF Honda

RVF Honda
GenreRacing Sim
DeveloperMicroStyle
PublisherMicroStyle
Released1990
Rating
Graphics:7.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Become the new world champion riding a 750cc RVF Honda, in one of the best motor racing games for the Amiga and Atari ST home computers!
 
Review
RVF HondaSTORY / GAMEPLAY
RVF Honda is a quite realistic and faithful moto racing simulation developed in the early 90s. In this game, you have the opportunity to master a Honda powerful 750cc motorbike. Like all racing drivers, you start by competing at club level eventually graduating to national events and then to the international circuit. Actual race tracks, such as Donnington, Mockenheim and Salzburgring, are accurately simulated. The circuits feature puddles of water that make the bike's handling tougher and oil leaks that make you lose balance and fall. It takes time to remount the bike and get back on track by revving the bike at high speeds, so you must be careful! In every curve, you always have to decelerate and simultaneously shift down the bike's gears (6 in total), otherwise you'll crash on any obstacle outside the track. Quite tricky at the beginning but once you master your bike's controls, you'll be flying at 200mph! Note that the game loads from the same disk on the Amiga and ST (a rare detail for its time)! Also there is a two-players link mode with which you can connect an Atari ST with an Amiga! Overall, RVF Honda is a great racing simulator with an arcade touch, which tends to be very addictive!

GRAPHICS / SOUND
The graphics on the Amiga version look great and are slightly better in terms of colors (especially at the backdrop shadings) compared to the ST (50+ Vs 30). But I personally prefer the ST version for it plays smoother and at higher speeds. As with the ST version, the game has a variety of details such as crashes, real time indicators (RPM, Speed, Distance covered) and even this funny sequence where you have to push the bike to restart it! Also, the opponent riders and their bikes are well drawn and animated. If the game had more solid landscapes, it would be just perfect! The sound features sampled sound effects like engine throttles on both the Amiga and ST version, whilst there is also a nice intro tune!
 
Screenshots
  • RVF Honda
  • RVF Honda
  • RVF Honda
  • RVF Honda
  • RVF Honda
  • RVF Honda
 
Sounds
Intro/Menu music:  In-game music sample:
 
Comparable platforms



51 colors
Commodore Amiga OCS/ECS



28 colors
Atari ST
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
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